"and so videogames "grew up", but instead of learning to love and embrace their own unique, sometimes seemingly incomprehensible and "videogamey" design vocabulary, they opted instead to convince themselves that they were moving forward, torching the confusing design threads and cognitive dissonances of the past in an endless, stupid search for cultural acceptance. people wanted "real" environments, and "real" stories that they could connect with, so that’s what they got."


  1. norondor reblogged this from l0stw0rlds
  2. dreamsandfeels reblogged this from lunaticobscurity and added:
    older games always had a charm for me that was “wow i wonder what’s over there” and other secrets. I wanted to go past...
  3. lunaticobscurity reblogged this from l0stw0rlds and added:
    everyone read this
  4. l0stw0rlds posted this
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